Some people make things work. Some make things beautiful. Oleh does both — in pixels, in games, on mountain trails, and in friendship.
scrollOleh is a senior product designer with nearly a decade of shaping interfaces that people actually enjoy using. Guided by empathy and sharpened by data, he has a rare talent: taking something tangled and making it feel obvious.
At Doorstead he led product design for property management — the kind of unglamorous, high-stakes domain where great design quietly changes everything. Conversion rates more than doubled under his watch. That's not luck; that's craft.
Wireframes to high-fidelity, design systems, research, workshops — the full arc of making software humane.
Two years of independent game design — Unity, C#, Blender. Building worlds, not just screens.
Drawing, 3D, visual storytelling. The hand behind the tool always shows.
"Guided by empathy and data — advocating for people while making things that simply work."
30+ projects — websites, mobile apps, SaaS platforms, branding for startups. The years where range is built.
Complex SaaS products, UX research, data-migration platforms — learning to design for depth.
Following the passion: game design and UI/UX projects on his own terms.
Leading UI/UX for property management. Sign-to-live rates up from 25% to 65%. Design systems, prototypes, impact.
Still designing, still drawing, still climbing hills — and still the same generous friend.
Ask Oleh about frame rates or footpaths and you'll get the same spark. He games and builds games. He hikes and actually looks at the nature around him. He draws because hands need to make things.
This site exists for one simple reason: some friendships deserve a monument, even a small one made of pixels. Oleh — for the ideas bounced back and forth, the honest feedback, the shared trails and screens: thank you.
Here's to the next decade of making things worth using, worlds worth playing, and paths worth walking.